You pick up your phone.
You only meant to check a message.
Then comes one video, another one, a notification, and yet another piece of content presented as something you “might be interested in.”
Before you know it, ten minutes have passed. Or twenty. Perhaps even more.
At that point, we usually say: “I got carried away again,” or “I have no idea where the time went.”
But are we really the only ones doing the getting carried away? Do we control our perception of time? Or are some digital platforms already designed to keep us inside for as long as possible?
I think this is one of the questions that discussions of social media and digital addiction have neglected for far too long.
If we explain user behavior only through individual willpower, self-control, or personal weakness, we may overlook the effect of interfaces and platform design on behavior. More often than not, that is exactly what we do.
What is a dark pattern?
One concept that has become increasingly common in recent years is the dark pattern—a term that, I have to admit, does sound rather dramatic.
Put simply, a dark pattern is a design practice that steers users toward a choice that serves the platform's interests more than their own.
This is not direct coercion. In a sense, we still make a choice, but the architecture of that choice may already have been built for us.
No one takes your hand and forces you to press a button. Yet the way choices are presented, which option is more visible, which button is colorful, which information is hidden in small print, how defaults are set, and how difficult it is to cancel an action can directly shape our behavior.
A systematic review published in the International Journal of Consumer Studies in August 2026 brings together research on dark patterns in social media. The researchers reviewed 56 peer-reviewed studies and found that these designs can affect user engagement, privacy decisions, purchasing behavior, and digital well-being.
The key point is this:
The fact that we make a choice does not necessarily mean that the choice is entirely our own.
Why does infinite scroll work so well?
One of the simplest yet most powerful examples in social media design is infinite scroll.
The page never ends. There is no “next page,” no clear threshold that asks you to stop. New content keeps arriving without you requesting it.
This small design choice matters because it removes the natural endpoint of a behavior.
A chapter in a book ends. A television program finishes. A newspaper has a final page. A social media feed, however, has no end.
The system does not decide when enough is enough; you have to make that decision yourself. And that is often precisely where we struggle.
Recent HCI and psychology literature has discussed how attention-capturing design patterns can draw users into prolonged, meaningless digital experiences that are difficult to leave. A 2026 study examines this through experiences resembling “the zone,” in which people remain in the flow without fully noticing it and find it difficult to disengage.
To me, the point is clear: the platform does not merely present content.
It also designs the rhythm of behavior.
Autoplay, notifications, and small nudges
Infinite scroll is not the only example.
Another video starts the moment one ends. “Your friend tagged you.” “Someone liked your story.” “You have missed some posts.” “You have not seen this today.” “Someone you follow just posted.”
Each is a small nudge. On its own, any one of them may seem insignificant. Together, they create an architecture that influences where our attention flows.
An important distinction is necessary here: infinite scroll, autoplay, and notifications are not automatically dark patterns in every context. They can, however, form part of persuasive design patterns that steer behavior and keep attention within a platform.
This is where the attention economy enters the picture.
For many digital platforms, one of the most valuable resources is your time. Without your time, the business model on which the attention economy rests would not exist.
The longer you stay, the more content you see. The more content you see, the more data you produce. The more data the system has, the better it can predict you. And the better it predicts you, the better it becomes at selecting content that will keep you inside.
In this cycle, the user is not merely a customer. The user is also a source of data, a target audience, and often part of the product itself.
Addiction, persuasion, or manipulation?
We need to use these concepts carefully.
Not every extended period of social media use is addiction. Not every persuasive design is manipulation. Not every attempt to steer behavior is unethical.
But we do need to discuss where the boundary begins.
If a design makes a task easier, we can call it good user experience. If it makes a decision easier to understand, we can call it helpful guidance.
But when design systematically exploits a user's cognitive vulnerabilities and steers them toward behavior that differs from what they intended, the situation begins to change.
This is the real value of the dark-pattern debate. It is not merely about “bad design.” It is about a relationship of power.
A platform may possess more detailed data about a user's behavior than the user has ever systematically tracked about themselves.
It knows when you are online, how long you look at something, where you pause, what you skip, what you click, what you save, and sometimes even what you buy.
The user, meanwhile, often does not know how this choice architecture works.
Ignoring this asymmetry and saying, “You have the willpower—just put the phone down,” feels a little too easy to me.
Does the user bear no responsibility?
Of course they do. It would be wrong to place all responsibility on platforms.
User awareness, self-control, media literacy, and digital habits still matter.
The point is that responsibility is not distributed equally.
On one side is a single user. On the other are enormous platforms drawing on behavioral science, data analytics, user-experience design, machine learning, and personalization systems.
In that setting, asking “Why didn't you leave?” sometimes sounds to me like asking someone in a casino with no clocks, “Why didn't you keep track of the time?”
Of course you can keep track. But if the environment is designed to make you forget the time, the responsibility is not yours alone.
Is digital well-being really an individual matter?
In recent years, we have talked a great deal about digital well-being.
Reduce your screen time. Turn off notifications. Keep your phone out of the bedroom. Avoid social media at certain times.
Some of these suggestions may work. But when we leave the entire solution to the user, we overlook an important question:
Can platforms be designed in ways that support healthier use?
I think they can.
The 2026 systematic review also does not confine its research agenda to user behavior; it considers more ethical platform design, consumer protection, and digital well-being together.
That matters to me because reducing digital well-being to the advice “control yourself” makes the influence of design on behavior invisible. It leaves us going around in the same circle.
Sometimes the problem is not that a person does not want to put the phone down.
It is that they are in an environment designed to make putting it down difficult.
Are our choices truly our own?
Perhaps we should return to the question at the beginning of this essay.
Do the choices we make on social media belong to us? Yes. But entirely? I am no longer so sure.
In digital environments, choice is shaped not only by what we want, but also by what we see, what we see first, which option is easier, which button is more visible, when a notification arrives, which video starts automatically after another, and which psychological mechanisms are used to keep us in the system.
That is why looking only at the user when discussing social media use seems incomplete to me. We also need to examine the design placed in front of the user.
Sometimes it is not the content that binds us to a platform.
It is the way the content is presented to us.
And perhaps one of the defining questions of the digital age will be this:
When does a choice cease to be ours and become a designed preference?
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Sources
- Bento-Silva, L. S., Cachero-Martínez, S., & García-Rodríguez, N. (2026). How dark patterns shape consumer behavior on social media: A systematic literature review and research agenda. International Journal of Consumer Studies, 50(5), e70240. https://doi.org/10.1111/ijcs.70240
- Kelly, D., & Rubin, V. L. (2026). Trapped in “the Zone”: How attention-capture dark patterns induce meaningless normative dissociation on social media. The Canadian Journal of Information and Library Science, 49(2). https://doi.org/10.5206/cjils-rcsib.v49i2.24105
